{"id":10605,"date":"2025-04-23T11:32:25","date_gmt":"2025-04-23T11:32:25","guid":{"rendered":"https:\/\/sescs.es\/?page_id=10605"},"modified":"2025-04-23T11:32:25","modified_gmt":"2025-04-23T11:32:25","slug":"psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people","status":"publish","type":"page","link":"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/","title":{"rendered":"Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people"},"content":{"rendered":"<p class=\"\" data-start=\"135\" data-end=\"253\"><strong data-start=\"135\" data-end=\"144\">Title<\/strong>: Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people<\/p>\n<p class=\"\" data-start=\"255\" data-end=\"344\"><strong data-start=\"255\" data-end=\"268\">Funded by<\/strong>: Fundaci\u00f3n Canaria Instituto de Investigaci\u00f3n Sanitaria de Canarias (FIISC)<\/p>\n<p class=\"\" data-start=\"346\" data-end=\"376\"><strong data-start=\"346\" data-end=\"364\">Granted amount<\/strong>: \u20ac10,000.00<\/p>\n<p class=\"\" data-start=\"378\" data-end=\"411\"><strong data-start=\"378\" data-end=\"390\">Duration<\/strong>: 2 years (2025\u20132026)<\/p>\n<p class=\"\" data-start=\"413\" data-end=\"508\"><strong data-start=\"413\" data-end=\"440\">Principal investigators<\/strong>: Lilisbeth Perestelo P\u00e9rez (PI), Rosario J. Marrero Quevedo (Co-PI)<\/p>\n<p class=\"\" data-start=\"510\" data-end=\"637\"><strong data-start=\"510\" data-end=\"536\">Associated researchers<\/strong>: Wenceslao Pe\u00f1ate, Iv\u00e1n Padr\u00f3n, Ascensi\u00f3n Fumero Hern\u00e1ndez, Melany Le\u00f3n M\u00e9ndez, Enrique Armas Vargas<\/p>\n<p class=\"\" data-start=\"639\" data-end=\"1933\"><strong data-start=\"639\" data-end=\"653\">Background<\/strong>:<br data-start=\"654\" data-end=\"657\" \/>There is ongoing debate about whether excessive video game use (IGD) can be considered an addiction comparable to substance use disorders (SUD). Over the past decades, the internet has become essential for information access and human connection. However, excessive use\u2014particularly among digital-native youth\u2014can lead to mental health issues. The World Health Organization (ICD-11, 2022) defines gaming disorder as a persistent and recurrent gaming behavior pattern (online or offline) characterized by impaired control over gaming, prioritizing gaming over other interests and activities, and continuation or escalation despite negative consequences. These behaviors must persist for at least 12 months to be clinically significant.<br data-start=\"1391\" data-end=\"1394\" \/>Cannabis use disorder (CUD), classified in the DSM-5 (2014), shares symptoms with gaming addiction, including salience, mood modification, tolerance, withdrawal, conflict, and relapse. However, the DSM\u2019s validity for detecting less severe cannabis-related consequences has been questioned, prompting researchers to propose the category of &#8220;problematic use&#8221; as a subclinical threshold with health or social impacts. Similarly, the physiological harm from video game addiction has been debated, challenging its comparability to cannabis use.<\/p>\n<p class=\"\" data-start=\"1935\" data-end=\"2507\"><strong data-start=\"1935\" data-end=\"1948\">Objective<\/strong>:<br data-start=\"1949\" data-end=\"1952\" \/>This project aims to identify the similarities and differences between behavioral addictions and substance addictions in young individuals who meet clinical criteria or present subclinical symptoms. It specifically compares video game addiction as a behavioral addiction and cannabis abuse as a substance addiction. The main goal is to conceptualize both behaviors\u2014at clinical and subclinical levels\u2014by identifying common and distinct elements through EEG neuromarkers and self-reported psychosocial measures in youth, applying a person-centered approach.<\/p>\n<p class=\"\" data-start=\"2509\" data-end=\"3317\"><strong data-start=\"2509\" data-end=\"2524\">Methodology<\/strong>:<br data-start=\"2525\" data-end=\"2528\" \/>A case-control design will be used, including clinical, subclinical, and control groups. Participants will be young people aged 16\u201325, including those with clinical\/subclinical symptoms and a comparison group without addictive behaviors. Screening tools include the Cannabis Abuse Screening Test (CAST) and the Internet Gaming Disorder Scale (IGDS9-SF), alongside psychosocial self-report measures. The target sample is 800\u20131,000 university students of all genders, based on an estimated prevalence of around 10% in the Canary Islands. Clinical participants will be recruited from both the student population and from youth attending addiction services at Asociaci\u00f3n San Miguel Adicciones and primary care centers. Control participants will be those with no identified addictive behaviors.<\/p>\n<p class=\"\" data-start=\"3319\" data-end=\"4002\">According to G*Power, a sample of 45 participants per group and condition (clinical, subclinical, control; video game, cannabis) will allow for ANOVAs to detect medium effect sizes (.25) with .05 error and .80 power, accounting for attrition.<br data-start=\"3561\" data-end=\"3564\" \/>In the first phase, self-reports will assess cognitive function, personality traits, emotional regulation deficits, clinical symptoms, family\/social support, and well-being. In the second phase, EEG recordings will be conducted on clinical and subclinical participants, as well as matched controls, at the neuroscience lab at the University of La Laguna. EEGs will be taken at rest and during a go\/no-go task to assess inhibitory control.<\/p>\n<p class=\"\" data-start=\"4004\" data-end=\"4551\">ANOVA will be used to examine differences and shared factors between behavioral and substance addictions, identifying risks for developing more severe clinical disorders. The project has potential impact across clinical, educational, and public health domains, supporting more accurate diagnoses, tailored interventions, and awareness strategies for youth, families, educators, and healthcare professionals. Understanding the overlap and divergence between video game and cannabis addiction is key to improving prevention and treatment strategies.<\/p>\n<p class=\"\" data-start=\"4553\" data-end=\"4627\"><strong data-start=\"4553\" data-end=\"4564\">Contact<\/strong>: Lilisbeth Perestelo P\u00e9rez (<a rel=\"noopener\" data-start=\"4593\" data-end=\"4626\">lilisbeth.peresteloperez@sescs.es<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Title: Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people Funded by: Fundaci\u00f3n Canaria Instituto &hellip; <\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[],"tags":[],"class_list":["post-10605","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people | SESCS<\/title>\n<meta name=\"description\" content=\"El Servicio de Evaluaci\u00f3n y Planificaci\u00f3n del Servicio Canario de la Salud (SESCS) es una unidad dependiente de la Dir. del Servicio Canario de la Salud en la Cons. de Sanidad del Gobierno de Canarias, constituido por investigadores economistas, epidemi\u00f3logos, psic\u00f3logos, soci\u00f3logos, antrop\u00f3logos, bi\u00f3logos, estad\u00edsticos y evaluadores de servicios sanitarios.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people | SESCS\" \/>\n<meta property=\"og:description\" content=\"El Servicio de Evaluaci\u00f3n y Planificaci\u00f3n del Servicio Canario de la Salud (SESCS) es una unidad dependiente de la Dir. del Servicio Canario de la Salud en la Cons. de Sanidad del Gobierno de Canarias, constituido por investigadores economistas, epidemi\u00f3logos, psic\u00f3logos, soci\u00f3logos, antrop\u00f3logos, bi\u00f3logos, estad\u00edsticos y evaluadores de servicios sanitarios.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/\" \/>\n<meta property=\"og:site_name\" content=\"SESCS\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/SESCS2018\" \/>\n<meta property=\"og:image\" content=\"https:\/\/sescs.es\/wp-content\/uploads\/2022\/04\/Imagen-noticia-Sescs-2.png\" \/>\n\t<meta property=\"og:image:width\" content=\"956\" \/>\n\t<meta property=\"og:image:height\" content=\"507\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@_SESCS_\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/\",\"url\":\"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/\",\"name\":\"Psychosocial and electrophysiological factors involved in video game and cannabis addiction in young people | SESCS\",\"isPartOf\":{\"@id\":\"https:\/\/sescs.es\/#website\"},\"datePublished\":\"2025-04-23T11:32:25+00:00\",\"description\":\"El Servicio de Evaluaci\u00f3n y Planificaci\u00f3n del Servicio Canario de la Salud (SESCS) es una unidad dependiente de la Dir. del Servicio Canario de la Salud en la Cons. de Sanidad del Gobierno de Canarias, constituido por investigadores economistas, epidemi\u00f3logos, psic\u00f3logos, soci\u00f3logos, antrop\u00f3logos, bi\u00f3logos, estad\u00edsticos y evaluadores de servicios sanitarios.\",\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/sescs.es\/en\/psychosocial-and-electrophysiological-factors-video-game-cannabis-addiction-young-people\/\"]}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/sescs.es\/#website\",\"url\":\"https:\/\/sescs.es\/\",\"name\":\"SESCS\",\"description\":\"Servicio de Evaluaci\u00f3n del Servicio Canario de Salud - 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